SRS 2. Teil
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ac69a11db5
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@ -4,6 +4,7 @@ import { HttpClient } from '@angular/common/http';
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import { map, Observable, switchMap } from 'rxjs';
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import { map, Observable, switchMap } from 'rxjs';
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export interface Deck {
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export interface Deck {
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id?:number;
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name: string;
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name: string;
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images: DeckImage[];
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images: DeckImage[];
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}
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}
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@ -52,7 +52,6 @@
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</div>
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</div>
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<p class="mt-2">{{ progress }}</p>
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<p class="mt-2">{{ progress }}</p>
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<!-- <p class="mt-2">Gewusst: {{ knownCount }} | Nicht gewusst: {{ unknownCount }}</p> -->
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<button
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<button
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(click)="closeTraining()"
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(click)="closeTraining()"
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@ -4,6 +4,7 @@ import { Deck, DeckImage, DeckService, Box } from '../deck.service';
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import { CommonModule } from '@angular/common';
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import { CommonModule } from '@angular/common';
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import { switchMap } from 'rxjs/operators';
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import { switchMap } from 'rxjs/operators';
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import { forkJoin } from 'rxjs';
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import { forkJoin } from 'rxjs';
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import { lastValueFrom } from 'rxjs'; // Import für toPromise-Alternative
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@Component({
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@Component({
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selector: 'app-training',
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selector: 'app-training',
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@ -29,11 +30,12 @@ export class TrainingComponent implements OnInit {
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constructor(private deckService: DeckService) { }
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constructor(private deckService: DeckService) { }
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ngOnInit(): void {
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ngOnInit(): void {
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// Initialisiere die boxesToReview basierend auf SRS
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this.initializeBoxesToReview();
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}
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}
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ngAfterViewInit(){
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ngAfterViewInit(){
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// Die Initialisierung wurde bereits in ngOnInit durchgeführt
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// Initialisiere die erste Bild und die dazugehörigen Boxen
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if (this.deck && this.deck.images.length > 0) {
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if (this.deck && this.deck.images.length > 0) {
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this.loadImage(this.currentImageIndex);
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this.loadImage(this.currentImageIndex);
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} else {
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} else {
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@ -42,27 +44,10 @@ export class TrainingComponent implements OnInit {
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}
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}
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}
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}
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initializeBoxesToReview(): void {
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/**
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// Filtere alle Boxen, die fällig sind (due <= heute)
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* Lädt das Bild basierend auf dem gegebenen Index und initialisiert die zu überprüfenden Boxen.
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const today = this.getTodayInDays();
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* @param imageIndex Index des zu ladenden Bildes im Deck
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this.deck.images.forEach(image => {
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*/
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image.boxes.forEach(box => {
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if (box.due === undefined || box.due <= today) {
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this.boxesToReview.push(box);
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this.boxRevealed.push(false);
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}
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});
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});
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// Mische die Boxen
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this.boxesToReview = this.shuffleArray(this.boxesToReview);
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}
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getTodayInDays(): number {
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const epoch = new Date(1970, 0, 1); // Anki verwendet UNIX-Epoch
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const today = new Date();
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return Math.floor((today.getTime() - epoch.getTime()) / (1000 * 60 * 60 * 24));
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}
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loadImage(imageIndex: number): void {
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loadImage(imageIndex: number): void {
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if (imageIndex >= this.deck.images.length) {
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if (imageIndex >= this.deck.images.length) {
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this.endTraining();
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this.endTraining();
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@ -70,13 +55,57 @@ export class TrainingComponent implements OnInit {
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}
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}
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this.currentImageData = this.deck.images[imageIndex];
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this.currentImageData = this.deck.images[imageIndex];
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// Initialisiere boxesToReview mit allen Boxen, die fällig sind, gemischt
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// Initialisiere die Boxen für die aktuelle Runde
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this.boxesToReview = this.shuffleArray([...this.currentImageData.boxes].filter(box => box.due! <= this.getTodayInDays()));
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this.initializeBoxesToReview();
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}
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/**
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* Ermittelt alle fälligen Boxen für die aktuelle Runde, mischt sie und setzt den aktuellen Box-Index zurück.
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* Wenn keine Boxen mehr zu überprüfen sind, wird zum nächsten Bild gewechselt.
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*/
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initializeBoxesToReview(): void {
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if (!this.currentImageData) {
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this.nextImage();
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return;
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}
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// Filtere alle Boxen, die fällig sind (due <= heute)
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const today = this.getTodayInDays();
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this.boxesToReview = this.currentImageData.boxes.filter(box => box.due === undefined || box.due <= today);
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if (this.boxesToReview.length === 0) {
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// Keine Boxen mehr für dieses Bild, wechsle zum nächsten Bild
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this.nextImage();
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return;
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}
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// Mische die Boxen zufällig
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this.boxesToReview = this.shuffleArray(this.boxesToReview);
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// Initialisiere den Array zur Verfolgung der enthüllten Boxen
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this.boxRevealed = new Array(this.boxesToReview.length).fill(false);
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this.boxRevealed = new Array(this.boxesToReview.length).fill(false);
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// Setze den aktuellen Box-Index zurück
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this.currentBoxIndex = 0;
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this.isShowingBox = false;
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this.isShowingBox = false;
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// Zeichne das Canvas neu
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this.drawCanvas();
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this.drawCanvas();
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}
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}
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/**
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* Gibt das heutige Datum in Tagen seit der UNIX-Epoche zurück.
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*/
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getTodayInDays(): number {
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const epoch = new Date(1970, 0, 1); // Anki verwendet UNIX-Epoche
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const today = new Date();
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return Math.floor((today.getTime() - epoch.getTime()) / (1000 * 60 * 60 * 24));
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}
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/**
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* Zeichnet das aktuelle Bild und die Boxen auf das Canvas.
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* Boxen werden rot dargestellt, wenn sie verdeckt sind, und grün, wenn sie enthüllt sind.
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*/
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drawCanvas(): void {
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drawCanvas(): void {
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const canvas = this.canvasRef.nativeElement;
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const canvas = this.canvasRef.nativeElement;
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const ctx = canvas.getContext('2d');
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const ctx = canvas.getContext('2d');
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@ -85,30 +114,33 @@ export class TrainingComponent implements OnInit {
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const img = new Image();
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const img = new Image();
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img.src = `/api/debug_image/${this.currentImageData.id}/original_compressed.jpg`;
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img.src = `/api/debug_image/${this.currentImageData.id}/original_compressed.jpg`;
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img.onload = () => {
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img.onload = () => {
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// Set canvas size to image size
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// Setze die Größe des Canvas auf die Größe des Bildes
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canvas.width = img.width;
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canvas.width = img.width;
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canvas.height = img.height;
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canvas.height = img.height;
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// Draw image
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// Zeichne das Bild
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
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ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
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// Draw boxes
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// Zeichne die Boxen
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this.boxesToReview.forEach((box, index) => {
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this.boxesToReview.forEach((box, index) => {
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if (this.boxRevealed[index]) {
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// Box ist bereits enthüllt, nichts zeichnen
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return;
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}
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ctx.beginPath();
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ctx.beginPath();
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ctx.rect(box.x1, box.y1, box.x2 - box.x1, box.y2 - box.y1);
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ctx.rect(box.x1, box.y1, box.x2 - box.x1, box.y2 - box.y1);
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ctx.fillStyle = index === this.currentBoxIndex ? 'rgba(0, 255, 0, 0.99)' : 'rgba(255, 0, 0, 0.99)';
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if (this.currentBoxIndex === index && this.isShowingBox){
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return;
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// } else if (this.boxRevealed[index]) {
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} else if (this.currentBoxIndex === index && !this.isShowingBox) {
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// Box ist enthüllt
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ctx.fillStyle = 'rgba(0, 255, 0, 1)'; // Transparente grüne Überlagerung
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} else {
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// Box ist verdeckt
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ctx.fillStyle = 'rgba(255, 0, 0, 1)'; // Transparente rote Überlagerung
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}
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ctx.fill();
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ctx.fill();
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ctx.lineWidth = 2;
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ctx.lineWidth = 2;
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ctx.strokeStyle = 'black';
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ctx.strokeStyle = 'black';
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ctx.stroke();
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ctx.stroke();
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});
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});
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};
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};
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img.onerror = () => {
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img.onerror = () => {
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@ -118,18 +150,21 @@ export class TrainingComponent implements OnInit {
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};
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};
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}
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}
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// Utility-Funktion zum Mischen eines Arrays
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/**
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* Mischt ein Array zufällig.
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* @param array Das zu mischende Array
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* @returns Das gemischte Array
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*/
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shuffleArray<T>(array: T[]): T[] {
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shuffleArray<T>(array: T[]): T[] {
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let currentIndex = array.length, randomIndex;
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let currentIndex = array.length, randomIndex;
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// While there remain elements to shuffle.
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// Solange noch Elemente zum Mischen vorhanden sind
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while (currentIndex !== 0) {
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while (currentIndex !== 0) {
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// Wähle ein verbleibendes Element
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// Pick a remaining element.
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randomIndex = Math.floor(Math.random() * currentIndex);
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randomIndex = Math.floor(Math.random() * currentIndex);
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currentIndex--;
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currentIndex--;
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// And swap it with the current element.
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// Tausche es mit dem aktuellen Element
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[array[currentIndex], array[randomIndex]] = [
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[array[currentIndex], array[randomIndex]] = [
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array[randomIndex], array[currentIndex]];
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array[randomIndex], array[currentIndex]];
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}
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}
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return array;
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return array;
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}
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}
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/**
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* Gibt die aktuelle Box zurück, die überprüft wird.
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*/
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get currentBox(): Box | null {
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get currentBox(): Box | null {
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if (this.currentBoxIndex < this.boxesToReview.length) {
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if (this.currentBoxIndex < this.boxesToReview.length) {
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return this.boxesToReview[this.currentBoxIndex];
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return this.boxesToReview[this.currentBoxIndex];
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return null;
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return null;
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}
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}
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/**
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* Zeigt den Inhalt der aktuellen Box an.
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*/
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showText(): void {
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showText(): void {
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if (this.currentBoxIndex >= this.boxesToReview.length) return;
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if (this.currentBoxIndex >= this.boxesToReview.length) return;
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this.boxRevealed[this.currentBoxIndex] = true;
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this.boxRevealed[this.currentBoxIndex] = true;
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this.drawCanvas();
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this.drawCanvas();
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}
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}
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// Neue Methoden für Anki-Optionen
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/**
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* Markiert die aktuelle Box als "Nochmal" und fährt mit der nächsten Box fort.
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*/
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async markAgain(): Promise<void> {
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async markAgain(): Promise<void> {
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await this.updateCard('again');
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await this.updateCard('again');
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this.coverCurrentBox();
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this.nextBox();
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this.nextBox();
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}
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}
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/**
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* Markiert die aktuelle Box als "Gut" und fährt mit der nächsten Box fort.
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*/
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async markGood(): Promise<void> {
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async markGood(): Promise<void> {
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await this.updateCard('good');
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await this.updateCard('good');
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this.coverCurrentBox();
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this.nextBox();
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this.nextBox();
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}
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}
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/**
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* Markiert die aktuelle Box als "Einfach" und fährt mit der nächsten Box fort.
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*/
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async markEasy(): Promise<void> {
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async markEasy(): Promise<void> {
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await this.updateCard('easy');
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await this.updateCard('easy');
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this.coverCurrentBox();
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this.nextBox();
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this.nextBox();
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}
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}
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/**
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* Aktualisiert die SRS-Daten der aktuellen Box basierend auf der gegebenen Aktion.
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* @param action Die durchgeführte Aktion ('again', 'good', 'easy')
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*/
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async updateCard(action: 'again' | 'good' | 'easy'): Promise<void> {
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async updateCard(action: 'again' | 'good' | 'easy'): Promise<void> {
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if (this.currentBoxIndex >= this.boxesToReview.length) return;
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if (this.currentBoxIndex >= this.boxesToReview.length) return;
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if (newReps === 0) {
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if (newReps === 0) {
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newIvl = 4; // nächste Wiederholung in 4 Tagen
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newIvl = 4; // nächste Wiederholung in 4 Tagen
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} else {
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} else {
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newIvl = newIvl * newFactor * 1.3; // Anki's "easy" kann zu einem leicht erhöhten Intervall führen
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newIvl = newIvl * newFactor * 1.3; // leicht erhöhtes Intervall
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}
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}
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newReps += 1;
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newReps += 1;
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newFactor = newFactor * 1.15; // optional: Anki erhöht den Faktor leicht
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newFactor = newFactor * 1.15; // optional: Faktor leicht erhöhen
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break;
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break;
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}
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}
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// Update due
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// Aktualisiere das Fälligkeitsdatum
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const nextDue = today + Math.floor(newIvl);
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const nextDue = today + Math.floor(newIvl);
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// Aktualisiere das Box-Objekt
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// Aktualisiere das Box-Objekt
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box.due = nextDue;
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box.due = nextDue;
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// Sende das Update an das Backend
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// Sende das Update an das Backend
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await this.deckService.updateBox(box).toPromise();
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try {
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await lastValueFrom(this.deckService.updateBox(box));
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} catch (error) {
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console.error('Fehler beim Aktualisieren der Box:', error);
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alert('Fehler beim Aktualisieren der Box.');
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}
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}
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}
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nextBox(): void {
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/**
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this.isShowingBox = false;
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* Deckt die aktuelle Box wieder auf (verdeckt sie erneut).
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*/
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if (this.boxesToReview.length === 0) {
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coverCurrentBox(): void {
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// Alle Boxen für dieses Bild sind bearbeitet
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this.nextImage();
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return;
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}
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if (this.currentBoxIndex >= this.boxesToReview.length - 1) {
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this.currentBoxIndex = 0;
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} else {
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this.currentBoxIndex++;
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}
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this.boxRevealed[this.currentBoxIndex] = false;
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this.boxRevealed[this.currentBoxIndex] = false;
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this.drawCanvas();
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this.drawCanvas();
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}
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}
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/**
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* Geht zur nächsten Box. Wenn alle Boxen in der aktuellen Runde bearbeitet wurden,
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* wird eine neue Runde gestartet.
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*/
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nextBox(): void {
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this.isShowingBox = false;
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if (this.currentBoxIndex >= this.boxesToReview.length - 1) {
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// Runde abgeschlossen, starte eine neue Runde
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this.initializeBoxesToReview();
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} else {
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// Gehe zur nächsten Box
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this.currentBoxIndex++;
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this.drawCanvas();
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}
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}
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/**
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* Wechselt zum nächsten Bild im Deck.
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*/
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nextImage(): void {
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nextImage(): void {
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this.currentImageIndex++;
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this.currentImageIndex++;
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this.loadImage(this.currentImageIndex);
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this.loadImage(this.currentImageIndex);
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}
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}
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/**
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* Überspringt zum nächsten Bild im Deck.
|
||||||
|
*/
|
||||||
skipToNextImage(): void {
|
skipToNextImage(): void {
|
||||||
if (this.currentImageIndex < this.deck.images.length - 1) {
|
if (this.currentImageIndex < this.deck.images.length - 1) {
|
||||||
this.currentImageIndex++;
|
this.currentImageIndex++;
|
||||||
|
|
@ -250,19 +323,27 @@ export class TrainingComponent implements OnInit {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Beendet das Training und gibt eine Abschlussmeldung aus.
|
||||||
|
*/
|
||||||
endTraining(): void {
|
endTraining(): void {
|
||||||
this.isTrainingFinished = true;
|
this.isTrainingFinished = true;
|
||||||
//alert(`Training beendet!\nGewusst: ${this.knownCount}\nNicht gewusst: ${this.unknownCount}`);
|
|
||||||
alert(`Training beendet!`);
|
alert(`Training beendet!`);
|
||||||
this.close.emit();
|
this.close.emit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fragt den Benutzer, ob das Training beendet werden soll, und schließt es gegebenenfalls.
|
||||||
|
*/
|
||||||
closeTraining(): void {
|
closeTraining(): void {
|
||||||
if (confirm('Möchtest du das Training wirklich beenden?')) {
|
if (confirm('Möchtest du das Training wirklich beenden?')) {
|
||||||
this.close.emit();
|
this.close.emit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gibt den Fortschritt des Trainings an, z.B. "Bild 2 von 5".
|
||||||
|
*/
|
||||||
get progress(): string {
|
get progress(): string {
|
||||||
return `Bild ${this.currentImageIndex + 1} von ${this.deck.images.length}`;
|
return `Bild ${this.currentImageIndex + 1} von ${this.deck.images.length}`;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue